Nothing shows up from Stencyl forums, and very, very little else from StackOverflow, Github, etc. I'm not even sure why I tried it! These are the errors that show up when trying to upload the. We are using Xcode Version 10. The resolution for me was from here; Open Terminal. You can use the Application Loader to submit ipa files to app store on Windows, Mac, and Linux systems, batch update application information, and create and manage ios developer certificates. Unreal is set to Shipping build.
Is this required to match the Application Name in the Project Options? Looks like Apple has enabled some additional security. The answer may be right under my nose, but I don't see it. I have tried modifying the net. Das Internet kann die Unversehrtheit dieser Mitteilung nicht garantieren. I originally upgraded to Xcode 7.
This only started happening to me today May 2017 and no answers in this thread solved my issue. However, we can both sign in to both accounts at and. I can post the specific errors if needed. If you need information on setting up your accounts in Quicken for mobile sync,. How were you able to solve it? We can both sign in to our allgood. All of my signing and provisioing and certificate requirements check out, I have recreated them specifically for distribution countless times. I may just have to file a bug report with Apple, but I'm curious if anyone else has had this issue and has maybe found a workaround.
We each have email addresses associated to 2 Apple Developer accounts, we'll call them nodice. In other words, on the websites above, while logged in to the nodice. If the steps above do not resolve the issue, but the desktop app downloads transactions successfully, deactivate and reactivate the account s on the desktop app. App Uploader Download App Uploader provides Windows, Mac, Linux platform software for download. I created a new solution, also tried naming the solution and project the same as the app. Interestingly enough, in the previous project the zipped up app bundle was almost 10mb, in the new solution, it was 2.
That was a fun couple of hours wading through posts. I assume my crystal ball is gone for repairs! Wenn Sie nicht der vorgesehene Adressat dieser E-Mail oder dessen Vertreter sind, so löschen sie diese bitte und informieren Sie den Absender. I can connect to Member Center and iTunes Connect, and my account is not expired. I'm not sure why the difference, maybe I add some additional references that were not being signed properly and not needed in the project. Thanks errybody for all tremendous help. Not sure, but it works now, and hopefully it helps someone else.
Using the my Development certificate and provisioning profile, I can Launch from the editor to my iPhone, and it works! The codesign was a nice hint, as it certainly failed. Change to home directory, cd ~ Move the current transporter directory, mv. We have submitted multiple apps without any difficulty in the past but are completely stuck this time! It appended the version number. You can invoke it from the command line to upload your package! Edit: I'm now able to start the archive process, however there is a compile error: ld: library not found for -lApplicationMain clang: error: linker command failed with exit code 1 use -v to see invocation Well somehow I was able to send the first build to iTunes Connect, but when I tried to send another build I received the same warnings in both the Application Loader image above and Xcode. Check your configuration in Monodevelop. Not sure if that was part of the reason for success either. From MonoDevelop build log: Detecting signing identity.
You will have to sign in again. Randomly on an assumption tried a scenario and that worked! You have to agree to a new sign up in Application Loader. You do not need to have a Mac computer, do not need to download xcode or application loader. It seems like something that I thought I had already done. After this any upload method will work. Make sure when syncing on your desktop that the accounts you want to sync are selected.
Unfortunately, no feedback is given about what the issue may be, and we have not gotten any error messages. For anyone that may come across this problem, I think it has to do with finding the correct Xcode project. Immediately, codesign returned a valid response and Application Loader took my submission without any problems. I experienced this issue recently. I specified the distribution profile, it builds and bundles nicely at least MonoDevelop build log tells me that , and then Application Loader gives the same error as the original poster. I used the command you recommended, Rolf, and it does list an error. Before you begin The Mobile App is a companion app and requires the desktop Quicken program to sync data with.