It's really just a cooldown of sorts. Once you have a clubhouse, you can purchase businesses to found your criminal empire. Production All businesses have limited story capacity, with a maximum of 60 units of supplies and 60 units of product. For weed businesses it takes: 6 minutes with no upgrades. This admin proceeded to tell us that crime was allowed at weed but not inside.
Personnel of course makes production go faster and security seems the least important. One way to possibly earn more profits is to buy your businesses as far away from Los Santos as possible. I've palates roughly 2 or 3 hours since then, my supplies have completely drained and I only have 6,000 in value. In the mid range we have money laundering, giving players a decent balance of speed and profit. Originally posted by : ceo solo i pay 2k per crate and get a minimum of 112000 per 8 crates, more if the lobby is populated.
Camping the weed is also apart of this confusion as 1 admin says no and the other says yes. You have a grow house full of weed. If you're soloing, this will make thing pretty time-consuming, not to mention the fact that most sell missions are designed with teams of multiple players in mind meaning that in some cases completing the mission alone is downright impossible. If you jump into the Bikers business of your choice, get ready to receive a lot of calls from him. These will allow you to maximize profit while minimizing the time between sales, allowing you to make more cash in less time.
As baffling as it may be, some players actually don't think much of businesses and their money making capabilities. Get a Clubhouse Before we even get to buying your business, you'll need to own a Clubhouse. Then you need the supplies to get the first crop started. Originally posted by :I haven't done a sell run yet, but my fully upgraded weed farm with half stock is like. Originally posted by : I dont rly need money, im just curious. While even upon launch the specifics of the businesses were still shrouded in mystery, by now enough time has passed for players to learn the ropes.
I think what is needed is some rules in writing here on the site as there seems to be none. The Open Road However, let's start slow, shall we? However, you should be prepared for a bit of the fun getting drained from the game this way. However, if you can deal with all that, a lucrative future awaits in the cocaine selling business. Save yourself a lot of grief and ignore this article, it is not applicable. That said, players have already reported management turning into a hassle at just four, so while you can own all five, it doesn't mean that's the best approach unless you take a page from the book of real world companies, and hire people to play for you while you're doing something else.
As it stands, coupled with the hybrid crate method, the high-end businesses are the best in the long term, however they require a large investment, as upgrades are an absolute necessity unless you plan on bleeding cash through your little enterprise. This makes upgrades a one-time but necessary investment next time you play, wear business causal. You may also try selling product after some time, again the time varies on the business type. One of my biggest issues is that before the mil upgrade i was able to sell full stock for 200,000 bonuses included, full warehouse now gets me about 279,000 bonuses included. You get a minimum of 112K but you invested 36k+ of your own money assuming you lose nothing. I purchased the weed farm for about 750,000 first thing i upgraded was the security system for about 350,000 next more staff for about 250,000 and lastly the equiptment upgrade for 990,000.
Also police will not just arrest people for just being there or something like that. It's also worth noting that, on average, cocaine and methamphetamine businesses provide more profit than weed businesses. While soloing crates, for example, is a viable strategy, you'll more of less need to get together with friends or fellow crew members to get those crispy dollars from the businesses. Selling half of your product will get you exactly half the payout, without missing out on any special bonus rewards. Still does not explain the supply run shit. Production will only take place if there are supplies present in your business, but this is pretty self explanatory.
That seems low compared to what I have read. I hope you can understand our confusion here when different admins are telling us different rules. I figured each business was equal profit margin. He'll call you so bloody often that most players are up in arms about it. You don't need to be present while production takes place, nor does it involve any gameplly.
Opinion questions should be tagged as Discussion. You'll need to steal or buy the supplies, and come back every 5 hours to play through a small sell mission. Now, this is where whether or not you have buddies becomes an important question. This way the high-end businesses offer plenty of time in between runs to do profitable missions - in essence, you'll be making money while you make money. Note: A glitch may occasionally affect businesses production. Luckily for you, your businesses keep churning out product even when you're not.
Grow houses are one option if you want to start a weed business. Browse other questions tagged or. The weed farm is not a safezone. You can also engage in the occasional side mission to keep production on track. You may think it sounds funny to run a weed farm in Grand Theft Auto Online but it's worth considering beyond the stoner humor value. If you enjoy it good for you, if your doing it to earn money there are way better payouts. Some players also happen to be very very wrong.